The research behind Second Nature
Updated October 10, 2026
Second Nature is a math facts app for kids 8 to 11 that applies findings from memory and learning research. A fact counts only when it is answered from memory in under 3 seconds. Misses show the answer, then ask for it again. Learned facts come back on a schedule. Rounds stay near 85% correct, operations are mixed, subtraction and division are taught from their partner facts, and there are no prizes.
Why does a fact have to come in under 3 seconds?
Because a fact a child remembers comes back faster than a fact they work out. Counting up or using a strategy takes longer, so a short limit separates facts a child has memorized from facts they can still figure out. Second Nature draws that line at 3 seconds.
In the app: a bar under each fact empties over 3 seconds. A correct answer before it empties counts. A half of the square fills only on a counted answer, on a day the child was not shown that answer, so a fact answered from short-term memory never counts as learned.
Why show the answer after a miss?
Seeing the correct answer after an error is what produces learning. In a study of 258 people learning word pairs, giving the right answer after a wrong one raised retention a week later by 494%. Feedback after correct answers made little difference.
In the app: every miss or timeout shows the full fact with its answer for 1.5 seconds, hides it, and has the child type it from memory. The fact returns 3 to 5 cards later with the normal bar.
Why do learned facts keep coming back?
Recall that is spread over time lasts longer than recall packed into one session. Karpicke and Roediger found that delaying the first test improved memory days later, and that evenly spaced tests beat gaps that grow longer when memory was checked two days on.
In the app: a filled fact first returns the next day, then a few days later, then every week or two. A fact that slips steps back and is asked again sooner.
Source: Karpicke & Roediger, 2007
Why aim for about 85% correct?
Practice that is too easy teaches nothing new, and practice that is too hard turns into failure a child notices. A 2019 study of how learning systems train found the fastest learning when about 15% of tries fail.
In the app: each round mixes many known facts with a few new or shaky ones and adjusts the mix to keep timed answers between 80% and 90% correct.
Why mix addition, subtraction, multiplication and division?
When problem types are mixed, a student has to decide which operation each one needs, and that choice is part of what gets learned. In a classroom study, students who practiced math with mixed problem types scored higher on a later test than students who practiced one type at a time.
In the app: review cards mix every operation the child has started, so each card means reading the sign.
Source: Rohrer, Dedrick & Stershic, 2015
Why does 8 − 5 follow 3 + 5 = 8?
Subtraction is addition run backward, and children can learn to use that link as a shortcut. In a study of 81 children in kindergarten through third grade, a helper fact such as 7 + 7 = 14 stayed on screen while the child answered 14 − 7. Children trained this way beat two comparison groups at knowing the link and using it.
In the app: after a correct timed answer, a partner card may ask the related subtraction or division fact with the first fact still in view. The helper then comes off: only answers given without it count, and each partner has its own half of the square.
Source: Paliwal, 2013
Why are there no points, coins or prizes?
Tangible rewards can undercut a person's own interest in a task, and a review of 128 experiments found the effect was larger in children than in college students. Second Nature's rewards are the progress itself: a grid that fills and answer times that fall.
In the app: no coins, characters, leaderboards, notifications or prizes. Small visual and haptic feedback fires only on correct answers.
Source: Deci, Koestner & Ryan, 1999
Why does the app praise progress instead of the child?
Children praised for being smart persisted less and enjoyed the work less after a setback than children praised for their effort.
In the app: summary lines name what changed, such as "Four facts got faster this round," and never call the child smart or talented.
Source: Mueller & Dweck, 1998
References
- Deci, E. L., Koestner, R., & Ryan, R. M. (1999). A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. Psychological Bulletin, 125(6), 627-668. https://doi.org/10.1037/0033-2909.125.6.627
- Karpicke, J. D., & Roediger, H. L. (2007). Expanding retrieval practice promotes short-term retention, but equally spaced retrieval enhances long-term retention. Journal of Experimental Psychology: Learning, Memory, and Cognition, 33(4), 704-719. https://doi.org/10.1037/0278-7393.33.4.704
- Mueller, C. M., & Dweck, C. S. (1998). Praise for intelligence can undermine children's motivation and performance. Journal of Personality and Social Psychology, 75(1), 33-52. https://doi.org/10.1037/0022-3514.75.1.33
- Paliwal, V. (2013). Fostering fluency with basic addition and subtraction facts [Doctoral dissertation, University of Illinois at Urbana-Champaign]. https://hdl.handle.net/2142/44487
- Pashler, H., Cepeda, N. J., Wixted, J. T., & Rohrer, D. (2005). When does feedback facilitate learning of words? Journal of Experimental Psychology: Learning, Memory, and Cognition, 31(1), 3-8. https://doi.org/10.1037/0278-7393.31.1.3
- Rohrer, D., Dedrick, R. F., & Stershic, S. (2015). Interleaved practice improves mathematics learning. Journal of Educational Psychology, 107(3), 900-908. https://doi.org/10.1037/edu0000001
- Wilson, R. C., Shenhav, A., Straccia, M., & Cohen, J. D. (2019). The Eighty Five Percent Rule for optimal learning. Nature Communications, 10. https://doi.org/10.1038/s41467-019-12552-4